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Karrkh Ti'Praaal

Karrkh Ti'Praaal​

Baroness Jenapple​

I have a draft CIR from 2007 that I'm using for reference. It even has ancient, broken links!

Text in yellow is pending official approval.
Text in green has been officially approved by (the listed moderator).
Text in bold lilac is pending me putting in effort.
 
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Character Overview​

The Basics​

Name: Karrkh Ti'Praaal
Race: Katta, Pantheri. 1/8 Tabbiri, 1/16 Leopardi
Age: 36 as of year XXVII. (This is the equivalent of a 40-year-old human.)
Location: Medonia
Wealth Tier: Sterling.

Karrkh has some leftover high-quality items from when she was in tier Ardentium, but she currently has no income, and no access to any property except what she had personally on her at the time of the Xet invasion - most of which was spent on her medical care. She has a small amount left over for traveling expenses.

Physical Description


Karrkh is a mature adult Pantheri Katta, 5'8", with dark-chocolate-brown fur and almost invisible black rosettes. Her eyes are green. She is left-handed.

Since the war, the fur on her ears, tail, a slash down the left side of her muzzle, and a ragged splash all down her right side (typically hidden by clothing) is light gray, with a thicker and smoother texture. This will typically be taken for an unusual form of post-injury fur, akin to scar tissue; but an exceptionally nosy and/or knowledgeable person may be able to identify it as fungus rather than fur.

Since the war, Karrkh has a chronic cough and shortness of breath.

Since the war, magical healing is potentially dangerous to Karrkh's health, as the fungal growths are her greatest current health problem, but also vital to her ability to, you know. Breathe.

Personality


Karrkh is weary, and discouraged, and afraid of her own body, and unsure where to go from here. Her insecurity threatens to boil into anger and aggression.

In better days she was a loyal friend and boss, and a responsible and practical steward of the well-being of her House. She tends to take all burdens onto her own shoulders and stew in her stress.

She is a faithful M'Taerowlite, a worshipper of the Katta deity of life, death and rebirth.

She fears and hates magic, but can be persuaded to give individual mages a chance.

She has a taste for coffee, cream, and kattamint - preferably all together.

Background


(Offscreen) Karrkh grew up in Arakmat, went to Prime to seek her fortune, (RPed) and upon enrolling in the Legion she was sent to Medonia to join the city guard, which had been decimated by the Pox. She rose to the rank of Lieutenant and was inducted into Medonia's katta noble house, House Jenapple.

(Offscreen) After her term of service, Karrkh went back to Arakmat to be with her family; but eventually realized that Medonia had become her home, and returned. (RPed) When she returned, she was informed that all members of House Jenapple with inferior standing to herself had died of the Pox, making her the new Baroness Jenapple.

Karrkh spent many eras as the head of House Jenapple, which primarily involved making appearances, and managing the House's business interests - most notably a tree farm and paper mill, but also, at Karrkh's behest, a controlling share of the local printing press.

(Offscreen) After the Xet attacked the western provinces, the conventional wisdom held that they would be coming for Enamoria next. Karrkh liquidated as many of the Jenapples' assets as she could, and sent them north with her trusted second-in-command Shira to be deposited in the relatively safe haven of Jaedaxia. Before Shira could return or send word, the Xet invasion began.

Karrkh, as a trained fighter with an excessive sense of personal responsibility, volunteered for the defense of the city. Despite her distaste for magic, she shelled out for a protective druidic amulet which was designed to "bandage" minor injuries with mycelial growth.

Karrkh incurred extensive injuries during the invasion. These included flash burns on the back of her ears and her tail; contact burns on her right side, through her armor; a nasty gash on the face; a half-crushed pelvis; and micro-shrapnel damage to the insides of her lungs. These injuries should have been beyond the amulet's power to save her from - however, after being exposed to both magical and anti-magical attacks, the amulet shorted out, released all its power at once, and performed feats of healing well beyond what it was designed for. This left Karrkh with systemic fungal growth in all of her wounds, including inside her lungs. (Indefinite)


Karrkh's recovery has been slow. Given the extent of her injuries, and especially the myriad small perforations in her lungs, none of the healers who have seen her have been willing to risk significantly disturbing the fungus holding her wounds closed; but while the fungus remains, the wounds aren't properly healed.

Finally, after eras of recovery, she is well enough to travel, and to investigate the fate of Shira and the Jenapple fortune.

Hooks and Hanging Threads

  • One of the Jenapple properties, the Baronial Mansion, was located in what is now the Faillegrove Swamp. All of its easily transportable goods were evacuated to the Jenapple Estate before the Xet arrived; but it's possible Karrkh mistakenly left something important there. What did she leave? What horrible creatures have moved into the manse in the meantime?
  • Earl Shira of House Jenapple. (Aqua's NPC). Karrkh's right-hand Katta and closest friend, who disappeared after Karrkh entrusted her to transfer the House's wealth to Jaedaxia. What happened to her? What happened to the money?
  • The magical fungus growing in Karrkh. What problems and/or abilities will it cause?
  • Important people last known to be in Arakmat:
    • Khrikal Ti'Praaal, Karrkh's brother and littermate
    • Rraela K'Daahmi, Karrkh's niece, last known to be in the care of her mother T'rralka K'Daahmi. She would now be 16 eras old, and a young adult.
    • Joby and Joi Jenapple. These are two Cheetari, children of the old Baron, who would now be young adults. They are the only known living members of the original Jenapple family.
  • Karrkh is a penny dreadful villain. She had a brief romance with Ra'ari "Roy" Aarcha (Aqua's NPC), the author of the romance novel series Kannonball Kira: The Krazy Katta, in XIV-XV PF. The relationship ended over extremely predictable personality conflicts. In more recent entries of the Kannonball Kira series, a new recurring villain has been introduced: a dowdy, middle-aged Pantheri woman known as the Baroness, who is jealous of Kira's romantic and sexual success, and tries to come between the heroine and her hero-of-the-week.
    • Given her noticable off-white patches, it's unlikely that anyone would currently connect the Baroness to Karrkh.
    • Karrkh is aware of Roy's bullshit, but has no knowledge of what happened with him or the series after the Xet invasion of Enamoria.
  • I have no idea what this was about, but I found it in the character sheet draft from 2007, so here it is if you want to make something of it:
    If Karrkh finds this dress, she will buy it. Immediately, and without really knowing why.
    A full-length, shimmering dress fell down to her ankles, allowing her bare toes to poke through. The fabric was light and moved fluidly, like shining silver moonbeams on a southern sea, viewed from just below the surface of the water, without the oppressing dampness. It was all one color, yet it seemed to change as the light hit it, from dark steely grey to the lightest of silvers. The sleeves of the dress were of a different material, diaphanous and wispy like the cirrus clouds that scudded over Chaendar. Though on closer examination she could tell that they were of the same shimmering color, at first glance they appeared to be cloud-white, contrasting translucently with her rich, immaculately groomed fur.
 
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Accounting​


Skills​

SkillRankExperience
SabreRank 2 - Veteran6
Horse RidingRank 1 - Novice2


Experience Earned​

Sabre: 6 XP
Basic Sabre (AGM Profca). +2 XP, extrapolated from grandfathered skill-up. (Indefinite)
Intermediate Sabre (GM Peach, GM Aqua). +4 XP extrapolated from grandfathered skill-up. (Indefinite)
Horse Riding: 2 XP
Basic Horseback Riding (AGM Bomee). +2 XP, extrapolated from grandfathered skill-up. (Indefinite)

Lore​

  • Business Administration (Indefinite)
  • Diplomacy
  • Language: Arakmatan (native speaker)
  • Language: Common (near-native speaker)
  • Language: Kattaoshei (native speaker)
  • Military training
  • Politics

Lore Training Threads​


Notable Possessions and Property​

Personal Possessions​

All other possessions of note were destroyed in the sack of Medonia, left in the mansion of the Jenapple Estate, sent off with Shira, or sold/scrapped to pay for Karrkh's care in New Coldmoon.

Real Estate​

The ownership, control, and even continued existence of these properties is in question.
  • The Jenapple Paper Forests, timberlands in Enamoria the Refuge of Medonia planted with trees good for paper-making, and all associated lumber industry buildings & machinery. While the business is no longer running, the status of the estate is unknown.
  • The Jenapple Paperworks, a paper mill between the Forests and the River Roland. While the business is no longer running, the status of the estate is unknown.
  • The Jenapple Estate, a mansion and grounds in Enamoria the Refuge of Medonia, near the Paper Forests/Paperworks. Status unknown. Before the Xet invasion of Enamoria, most of the valuables from the Baronial Mansion in Medonia were moved to the Jenapple Estate.
  • The Jenapple Baronial Mansion in Medonia City. Before the Xet invasion of Enamoria, most of the valuables from the Baronial Mansion were moved to the Jenapple Estate.
    • lol it was in Faillegrove, which is a horrible swamp infested with Xet bioweapons now. A decent adventure hook should something important be in there, but it's hardly a meaningful property holding.
  • Two warehouses in Medonia. At the intersection of Shipyard and Seventh streets. Presumed destroyed. The land should still be valuable however, being situated in what is now the Guildworks.

The Missing Fortune​

This section is an accounting of the assets sent north with Shira to Jaedaxia.

Please note that just because this is the wealth that was sent north, does not necessarily mean that this is the wealth that is actually recoverable. Shira may have fallen into a volcano for all I know.
  • An Ardentium-tier fortune in crowns and easily-transportable jewelry and crafts (Indefinite)
  • The keys to all Jenapple real estate holdings
  • The deeds to all Jenapple real estate holdings
  • The documents establishing Jenapple ownership of 51% of the Southern Suns printing business
 
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Fluid Time Log​

2002-2003, IX-X PF​

This information is from a draft CIR from 2007. It is incomplete in many respects.

Aelyria Prime​


A new future, a hidden past, a lonely present - My beginning thread. Karrkh's Alleria Prime house thread. Karrkh and Karain Carain interact.
Meeting with Karrkh - Karain Carain and Karrkh pop over for a drink. Karlack joins them. (Unfinished, excised)
A walk around the residential sector - My impatient side showing through. Interaction with Lyris Denova and a juggler.
Another new day - A one-post bit where two humans ignore her.
Walking around, looking for someone to talk to - Again, my impatient side. Karrkh interacts with Sylba Mezendon, and meets Tarlon SoulClaw.
Meeting Sylba - Karrkh, that barhopper, interacts with Sylba.
Looking for strays - Karrkh and Mystin help Crane Etheryis find a dog.
Alabaster Gem and Stone Works - My first, ill-fated attempt to get Karrkh a job.
A Job opening - Karrkh narrowly misses a job opportunity working for Camilla Matrona.
The LionMan has arrived - Tarlon SoulClaw tries to recruit Karrkh for a katta independence movement. (Unfinished)
Kiarin waiting for? - Karrkh, Kiarin Ip'Panthar, and Trilogy Blackstaff discuss katta independence.
Celestial Fury Weaponry and Armory - Karrkh decides the prices are too expensive there, and leaves.
Kotra's Forge - Karrkh gets her longsword and dagger.
Alleria Prime Leather Shop - Karrkh buys her belt and sheaths for her dagger and longsword.
Seeds of Yesterday Grow Into Thorns (Home, Uncrecognizable Home) - Karrkh talks with Mekare Taryn, Duncan Sythe, and Calaban. (Unfinished)
Military Gates - Karrkh's on her way to sign up for the military.
Imperial Recruitment Center - Karrkh is assigned to the Medonia garrison.
Bank of Alleria Prime - Confused Karrkh goes to sell her house and instead winds up propositioned by a Vysstichi. ...?
Office of assistant Aedile, Calymina K'Yhawryn - Karrkh gets her voucher for her house.
Dinner for Two - Date with the abovementioned Vysstichi. (Unfinished, excised)

Medonia​


East Gate - Karrkh enters Medonia. She later guards the same gate.
Medonian Guard (Headquarters) - The Medonian Experience begins with her assignment to the Guard.
M.G. Quartermaster's - Karrkh receives an "ID tag" that helps protect against the pox!
Medonia Guards Barracks - Karrkh's home, until she became a Lieutenant.
The Last Resort Inn and Tavern - One of Karrkh's favorite places to be. Here she met most of her non-military friends.
M.G. Recruits Training - Basic military training.
Sabre Training for Recruits - Basic sabre training.
Horse Riding - Karrkh learns to ride a horse.
Night Watch - Really quite complicated. Karrkh and Miradamere catch a criminal, Karrkh gets Angeldust sprinkled all over her, Miradamere's throat is ripped out; lots of stuff going on.
An interview - Karrkh is made a Lieutenant.
A pracenda for the Prefect - Karrkh is invited to a state dinner, meets some officers from New Coldmoon, and learns a little about diplomacy.
Matches in a Tinder Box - As her first act as an officer, Karrkh... er... accidentally starts a riot. Oops! Well, it helps with Karrkh/Milo bonding. (Unfinished)
A prayer to M'Taerowl - Karrkh does some soul searching.
Shadow Blade Forge - Karrkh gets her sabre, sheath and helm.
Office of Lieutenant Ti'Praaal - The Katta Lieutenant's office, with various interactions.
Horse riding practice - Karrkh and Miradamere practice their riding.
Horse riding practice - Karrkh tries to solve a robbery. (Unfinished)
Maeveon Collegio de Enamoria: Burrows Academy - Karrkh is weirded out by a little old man who seems to know her, and signs up for Mysticism classes which she never gets. (Unfinished)
Miradamere vs Karrkh Sabre Training- Karrkh and Miradamere practice their sabre. (Unfinished)
City Library - Karrkh copies out a map to an event which she never attends, and meets Cabul Haiasi.
Fear and Loathing in Medonia - A creepy, creepy thread. (Unfinished)
The Office of the Barony of Jenapple - Karrkh is offered a position in the House.
Turien's Clothier - Karrkh gets noble-type clothes. (Unfinished, assumed)

2004-2007, XI-XIII PF​

This information is from a draft CIR from 2007. It is incomplete in many respects.

Please note that the seasons were set up differently at the time, since eras were divided into patterns, and different eras in a pattern had different seasons associated. I therefore note seasons only when they're described in the 2007 CIR.

Kalendryas, Winter XI PF​


5th Kalendryas, Winter XI PF (II CM) - Karrkh is whisked away to sing and dance! (Unfinished)
11th Kalendryas - Karrkh re-enters Medonia and checks in at the Nia Alcove.
12th Kalendryas - Karrkh signs up to help investigate some murders. (Unfinished)
30th Kalendryas - Karrkh witnesses a murder, tries to help, and is captured. She gets into a tussle with the dorin Duffy, and only a fire saves her.
41st Kalendryas - Karrkh goes to reintroduce herself to Baron Jenapple, and finds that he is dying of the pox! She is told that she must take over House Jenapple. Scary scary!
42nd Kalendryas - The Baron dies. Shira teaches Karrkh political basics.

Immanis, Spring XI PF​


1st Immanis, Spring XI PF (II CM) - Karrkh has a meeting with Archduke Kailfreet.
2nd Immanis - Karrkh has a meeting with Dom Giovanni, and discusses the Cadre with Shira afterwards.
4th Immanis - Karrkh meets Faraaa Jenapple and Ra'ari "Roy" Aarcha.
5th Immanis - Karrkh meets an unnamed boy and a strange… thing. (Unfinished, excised)
~25th Immanis - Karrkh has a meeting with Mizushin Junzo. Nothing comes of it.
~37th Immanis - Karrkh has a rather disturbing reunion with Miradamere Deltorum – though she doesn’t believe it’s him.

Ponutis XI PF​


~1st Ponutis - Karrkh goes to the Stone Guard and is turned down for training, then goes to the tavern to inquire about other opportunities.
~4th Ponutis - Karrkh goes to get training from the Guard.
15th Ponutis - Karrkh's Intermediate (Professional) sabre training.
20th Ponutis - Karrkh buys an alicat. (Unfinished, excised)

Melora XI PF​


~1st Melora - Karrkh goes to the Sisters of Spring ball. (Unfinished)
48th Melora - Karrkh goes to the Temple of Jalat.

Cryxatum, Spring XI PF​


1st Cryxatum, Spring XI PF (II CM) - Karrkh and Shira talk about potentially opening a new newspaper. Shira is offered a place in the House.
2nd Cryxatum - Karrkh goes to the offices of the Southern Suns to make a deal on the paper, and ends up buying a majority share in the business.
5th Cryxatum - Talbots invade the city! Karrkh takes charge of the Pnyx, and kills a druid who may or may not have been responsible for events.
~20th Cryxatum - Karrkh is present at the execution of Paul Tyndal. Unfortunately, he's not executed. Oh well.

Aperitus, XI PF​


~3rd Aperitus – Karrkh arrives in Port Alyxandrya and makes herself at home in the Morning Star Inn and Tavern.
~5th Aperitus – Karrkh reaches Daltina, checks in at the local tavern, and calls upon Arkahn Th’alashar. (Unfinished)

Optia, XI PF​


~30th Optia - Duncan Sythe tries to pay Karrkh a visit – but she’s off on a business trip! This link for reference purposes only.

Last darkening of Summer - Karrkh returns to Medonia after a long trip, only to see a mysterious figure in the Pnyx.

– Karrkh returns home only to hear the bad news about Faraaa’s death. (Unfinished)

Immanis, Winter XII PF​


Early Immanis, Winter XII PF (III CM) – Karrkh puts in a brief appearance at the Medonian Winter Ball.

Junctior, Autumn XII PF​


Last cycle of Junctior, Autumn XII PF (III CM) – Karrkh returns home.

Immanis, Winter XIII PF​


1st Immanis, Winter XIII PF (I CM) – Karrkh receives an invitation to visit Roy’s new museum.
33rd Immanis – Karrkh goes to see the museum, but instead is dragged into a mud fight.

2022, XXVII PF

 
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