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Vortex

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  • vortex.jpg


    The dark, necromantic city of the United Arium Directorate.

    Description


    In the foothills of the Great Mountains and against the banks of the River Carmelya sits the city of Vortex, a rumored haven for Necromancy and other dark arts. The ancient stone looks out across the Nordmoor to the north and serves as a bulwark for Arium's southeastern border while standing over the Vysstichi and Esh'lahier underground city of Har'oloth. Recently both cities have merged into a single entity.


    History


    Known as a refuge for practitioners of the darker and often illegal arts, Vortex grew as its reputation began to spread, attracting Aeternian religious followers, necromancers, and demon-summoners. A symbiotic relationship with their Vysstichi and Esh'lahier neighbors in the subterranean was formed, and the city of Vortex flourished.

    Drawn by the rumors of darkness, Imperial armies besieged Vortex and ruined much of the city. As a result, Vortex has been rebuilding and has also withdrawn further from imperial affairs and growing far more secretive and reclusive.


    Culture


    Necromancy is an integral part of life in Vortex, despite being considered illegal in the Aelyrian Empire. The "dark races", such as dracons, dark Elves, and Orcs, are welcomed and embraced. Other "light races", such as Medonian and Silrosian Elves, are hated and not tolerated.


    Local Government


    Following the Aelyrian style of government, Vortex utilizes the positions of Thane, ]aedile, and prefect, but is ruled by the city's titular Baron, Faust Kitrye'veresi of House Kitrye'veresi under House de Evile.

    Further Reading: Primer to Aelyrian Politics, Current Office Holders​


    Statistics


    • Population: 25,000 permanent inhabitants, transitory merchant population
    • Culture: Majority is human, but significant numbers of Orcs, Vysstichi, Esh'lahier, dracons.
    • Economy: Stable, but small. Most is generated through its reputation for learning and training in the dark arts. (Individuals: Bronze – Steel Tier, Businesses: Tin – Gold Tier).
    • Trade: Nonexistent
    • Landmarks: The Basilica of Jorel, The Vertexes

    Credit


    Original research and writing by Salamander, written by Charybdis


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