Author's notes:
I am proposing a revision to the Song wiki article in addition to a new Spell Creation wiki article for Song that will give Players additional information.
Since Song is no longer Astral Magic but metaphysical magic similar to Adjuration, Ikos, and Spellbreaking, I think that we can trim the references to ara. I also added a techniques section since the Arcana techniques article only apply to Astral magic.
The goal of this revision is to make is easier for new players to pick up Song. The revisions plus the Spellsong Creation wiki article is also intended to be an easy reference for new and returning peer moderators.
The basics and standard spells of the metaphysical Magic sphere of Song.
Unlike essence-based magic, Spellsongs do not generate Arcana Contamination nor is Bardic magic affected by spellbreaking (e.g. Spell Bounce, etc.). Bards cannot imbue or enchant their spellsongs onto objects for later use. Furthermore, Astral mages are not able to dispel or counter-spell Song magic using traditional Arcane techniques.
Further Reading: A Primer to Magic, Spellbreaking, Spellsong Creation
Factors such as damage done, duration, distance, area of effect, and the like are dependent on the level of the spell and caster as well as the spellsong type (verse, chant, or shout).
Example:
An Initiate's Anthem of Aelyria (verse) can grant one positive effect to a few people immediately around the Bard.
A Grand Maestro's Anthem of Aelyria (verse) can grant multiple positive effects to hundreds of people inside a large town.
An Initiate's Cinthera's Accelerando (chant) could allow the Bard's small party to travel twice as fast without extra effort.
A Grand Maestro's Cinthera's Accelerando (chant) could allow hundreds of people to travel twice as fast while fully armored and carrying twice their weight in cargo without extra effort.
An Initiate's Scales of Dissonance (shout) can cause ear pain to a few people immediately around the Bard.
A Grand Maestro's Scales of Dissonance (shout) could cause hundreds of people inside a fortress to have severe headaches and become temporarily unable to fight or cast spells.
Unlike traditional mages, Bards do not require the use of reagents or amplification for any of their spellsongs.
Cast- once unbound, Bards can create vibrations that affect the frequencies found in people and objects. The success of this process is dependent on the well-being of the Bard's physical and mental state (severe distractions can prevent them from focusing on the frequencies while physical harm will prevent them from performing their songs), as well as the distance and movements of their targets. Bards can cast their spellsongs in three different styles: as a verse, chant, or shout.
Unbind: A Bard can unlock the mind of potential practitioners, enabling them to perceive and practice Song Magic. The newly-unbound Bard will experience a vivid dream or vision, personal and unique to them, and will then be able to cast spellsongs. Unlike Astral mages, Bards may not be unbound to a separate sphere of magic and become a Hedgemage.
Note: Only Journeyman or higher Bards may unbind; Initiates may not.
Further Reading: Hedgemages
Type: Verse
Targets: Area of Effect
Description:
The Imperial March of the Aelyrian Empire, also the Royal March of the Kingdom of Aelyria, was written originally by High Queen Melody de Lylles. It is the stirring national anthem of the Aelyrian Nation which, so long as the March is played, invokes the spirit of glory causing a few notable changes in the companions about the musician: Combat maneuvers will be quickened with a minor haste effect OR party members will find themselves to have increased physical strength OR those allied with the Bard will gain the benefits of being slightly resistant to fear effects and mundane intimidation due to increased battle morale. A Bard may cast different variations of this spellsong in their party to apply all three effects simultaneously.
Cinthera's Accelerando
Type: Chant
Targets: Area of Effect
Description:
Syncopated rhythms are the trademark of this eternal classic written by a Medonian princess. Cinthera's Accelerando enables the Bard's party to travel at an increased pace without any additional effort.
Scales of Dissonance
Type: Verse
Targets: Area of Effect
Description:
An ear-piercing scream of alternating, opposing chords that rivet up and down the scales creates one of the most cacophonous, but simplest, pieces of music known. Similar to the stoning of a heretic, the Scales of Dissonance will produce a light wave of pummeling damage for the duration that it is played in an area of effect designated by the performer of this dreadful piece. Alternatively, the high-pitch sound can be used to inflict headaches instead of physical damage.
Wimbly's Woeful Whispers
Type: Verse
Targets: Single - Other
Description:
Originally created to relay orders across a noisy battlefield, this soft, sullen piece allows a Bard to teleport the sound of their voice to a known target of their choice, enabling them a type of one-way communication.
Type: Verse
Targets: Area of Effect
Description:
Composed by the Bard Antiochus under the reign of High Queen Anna the Strict, the Chords of Cacophony are abrasive alterations of notes that generate a wave of appalling music, instilling fear in the targeted individuals listening to it. Those affected may find themselves shaken, causing their attacks to be significantly less accurate, as well as being unable to steady their nerves or concentrate enough to cast their spells. Targeted creatures with weaker willpower may even freeze in fright or attempt to flee.
Gellyn's Gaudeamur
Type: Verse
Targets: Area of Effect
Description:
Named after Prior Gellyn Ankheris, Fifth Prior of the Defenders of the Faith, this chant utilizes a powerful rhythm that protects the group of adventurers allied with the Bard. Targets will feel the weight of their armaments and equipment greatly reduced as well as granting an inherent resistance to magical spells so long as the piece is played.
Lion’s Roar
Type: Shout
Targets: Area of Effect
Description:
Named after the mighty general who created the spellsong, the Lion Baron often used it right before a charge. The Bard gives out a mighty roar, invigorating nearby allies while increasing their stamina and strength. Alternatively, the shout can be used to sap enemy strength, speed, decreases their will to fight.
Melody of Concord
Type: Chant
Targets: Area of Effect
Description:
The soothing sensation of peace and tranquility fills an area whereupon this gentle tune is played. Capable of calming down the restless and soothing the angry, those affected by the spell will find themselves in a very relaxed state and become more inclined to tell the truth. Alternatively, this chant can help the Bard's allies become hyperaware of people's intensions and realize when others are being deceptive or lying.
Type: Chant
Targets: Single - Self or Other
Description:
Reciting a poetic phrase to a sweet melody, the Bard who plays this song shall enchant his party's weaponry with a glowing vortex of vitriolic energy. Their attacks will invoke a concussive blast of sonic power when a strike is landed upon a hard surface. Although the spellsong's effects are diminished when used against bare flesh and cloth, when used against armored opponents, the Sonnet in Solo works wonders for rupturing the flesh beneath. The aura lasts as long as the song is played. The Bard's allies are also granted armor comprised of swirling sonic energy that acts a temporary shield against minor and moderate physical blows.
Tempest Force
Type: Shout
Targets: Area of Effect
Description:
The Bard gives out a mighty shout which holds tremendous force behind it. Anything that stands within the shout’s path, be it object or living being, will find themselves forcefully impeded as if strong winds were slamming into them. Those closest to the Bard may be violently hurled or flung backwards.
Vikrius in Presto
Type: Verse
Targets: Area of Effect
Description:
Vikrius in Presto originates from the lands to the far West of the Aelyrian Empire. A favorite of archers and mages, those graced by its beneficial aura will find their missiles and spells ‘assisted’ by guiding winds, greatly increasing their accuracy. While played this powerful piece also increases the speed at which the party can reload their weaponry and remain focused despite the din of battle.
Type: Shout
Targets: Area of Effect
Description:
A single piercing scream, Destra Sinistra addles and befuddles its targets, sowing confusion and chaos throughout enemy ranks. The Bard's enemies will lose all sense of direction and purpose, causing them to attack their own allies and even aid their foes. Those caught in this shout's effect will also have significantly reduced motor skills causing them to trip over themselves, drop their weaponry, and fail to follow simple directions.
Serenade of Sirens
Type: Verse
Targets: Single - Other (primary), Area of Effect (secondary)
Description:
The Serenade of the Sirens lulls a large group of opponents into a false sense of security, causing them cease hostilities and be drawn to the Bard's position where they will be charmed into a deep sleep. The Bard may instead select a single target to be charmed and they will find themselves helpless to obey the Bard’s telepathic commands for a duration of the spellsong.
Type: Chant
Targets: Area of Effect
Description:
At the head of an army, the Grand Maestro can perform this piece that will bring increased stamina and strength to the entire military force as they prepare for Combat. Additionally, the melee damage dealt by the forces following the Andante will be significantly higher as they find their melee and ranged weapons guided by the power of the musical enhancement. The spellsong also adds magical damage even to mundane weapons, allowing average soldiers to damage even magically summoned creatures or magically shielded foes. Upon completion of the Andante the force will find the effects last for a lengthy time, usually several hours.
Concerto of Aslan
Type: Verse
Targets: Area of Effect
Description:
So long as this verse is performed, the Grand Maestro can imbue a small city and all its inhabitants and dwellings with a shield of protection that will defend against all forms of magical and physical damage. Defenders will be able to have greater accuracy and stamina, able to fight longer and harder while enjoying greater mental fortitude. Attackers will have reduced accuracy and stamina while suffering from exhaustion and loss of concentration. During the duration of the spellsong, the Grand Maestro is surrounded by a field of sonic energy that causes anyone within 10 feet to hear an extremely high pitch sound that will shatter eardrums and cause nose bleeds.
I am proposing a revision to the Song wiki article in addition to a new Spell Creation wiki article for Song that will give Players additional information.
Since Song is no longer Astral Magic but metaphysical magic similar to Adjuration, Ikos, and Spellbreaking, I think that we can trim the references to ara. I also added a techniques section since the Arcana techniques article only apply to Astral magic.
The goal of this revision is to make is easier for new players to pick up Song. The revisions plus the Spellsong Creation wiki article is also intended to be an easy reference for new and returning peer moderators.
The basics and standard spells of the metaphysical Magic sphere of Song.
Abstract
As musical Magic, Song utilizes the inherent frequency that exists in the Material Plane. Bards can manipulate resonant harmonies that create positive effects like boosting morale or increasing the mobility and reflexes of their targets. Spellsongs can also make use of dissonant harmonies that produce negative effects like demoralizing or crippling their targets with feelings of hopelessness and fear. Lastly, spellsongs can create sonic attacks or carry the Bard's voice over large distances by manipulating sound waves.Unlike essence-based magic, Spellsongs do not generate Arcana Contamination nor is Bardic magic affected by spellbreaking (e.g. Spell Bounce, etc.). Bards cannot imbue or enchant their spellsongs onto objects for later use. Furthermore, Astral mages are not able to dispel or counter-spell Song magic using traditional Arcane techniques.
Further Reading: A Primer to Magic, Spellbreaking, Spellsong Creation
Learning Spells
Aspiring Bards may learn the standard songs by either having another Bard impart them or by studying musical treatises. Listed below are spellsongs that are most commonly taught to Bards at each level but are not exhaustive or limiting. Bards also have the ability to create their own unique spellsongs within the aspects of Song.Factors such as damage done, duration, distance, area of effect, and the like are dependent on the level of the spell and caster as well as the spellsong type (verse, chant, or shout).
Example:
An Initiate's Anthem of Aelyria (verse) can grant one positive effect to a few people immediately around the Bard.
A Grand Maestro's Anthem of Aelyria (verse) can grant multiple positive effects to hundreds of people inside a large town.
An Initiate's Cinthera's Accelerando (chant) could allow the Bard's small party to travel twice as fast without extra effort.
A Grand Maestro's Cinthera's Accelerando (chant) could allow hundreds of people to travel twice as fast while fully armored and carrying twice their weight in cargo without extra effort.
An Initiate's Scales of Dissonance (shout) can cause ear pain to a few people immediately around the Bard.
A Grand Maestro's Scales of Dissonance (shout) could cause hundreds of people inside a fortress to have severe headaches and become temporarily unable to fight or cast spells.
Unlike traditional mages, Bards do not require the use of reagents or amplification for any of their spellsongs.
Bard Techniques
Cast- once unbound, Bards can create vibrations that affect the frequencies found in people and objects. The success of this process is dependent on the well-being of the Bard's physical and mental state (severe distractions can prevent them from focusing on the frequencies while physical harm will prevent them from performing their songs), as well as the distance and movements of their targets. Bards can cast their spellsongs in three different styles: as a verse, chant, or shout.
Verse - verses are a type of spellsong in which any effects only take place during the actual playing of the song itself (with the effects usually starting to manifest after the first stanza or chorus). Once the song stops, the effect also stops. If the verse is interrupted, the spellsong fails and the Bard must start over. Verses are generally very long and have powerful effects.
Chant- chants are a type of spellsong in which a result is only unleashed upon the completion of the entire song (usually one stanza and a chorus). After it is finished, however, the Bard no longer needs to continue performing the song to enjoy the benefits. This is why chants are regarded as low-maintenance spellsongs that have a relatively short duration and have weaker effects. If the chant is interrupted, the song fails and the Bard must start over.
Shout- shouts are a type of spellsong in which the Bard gives but a single burst of powerful sonic energy. The effects are instantaneous and very short-lived, making shouts useful in a pinch and are generally employed to deliver a limited form of damage against one or more targets.
Impart: A Bard can teach another Bard a spellsong by putting the composition and harmonies into their mind. The recipient must be a willing participant and appropriate level to be able to understand the compositions and harmonies. Spellsongs cannot be imparted to the mundane or to other mages of different spheres.Unbind: A Bard can unlock the mind of potential practitioners, enabling them to perceive and practice Song Magic. The newly-unbound Bard will experience a vivid dream or vision, personal and unique to them, and will then be able to cast spellsongs. Unlike Astral mages, Bards may not be unbound to a separate sphere of magic and become a Hedgemage.
Note: Only Journeyman or higher Bards may unbind; Initiates may not.
Further Reading: Hedgemages
Spell List
Initiate
Anthem of AelyriaType: Verse
Targets: Area of Effect
Description:
The Imperial March of the Aelyrian Empire, also the Royal March of the Kingdom of Aelyria, was written originally by High Queen Melody de Lylles. It is the stirring national anthem of the Aelyrian Nation which, so long as the March is played, invokes the spirit of glory causing a few notable changes in the companions about the musician: Combat maneuvers will be quickened with a minor haste effect OR party members will find themselves to have increased physical strength OR those allied with the Bard will gain the benefits of being slightly resistant to fear effects and mundane intimidation due to increased battle morale. A Bard may cast different variations of this spellsong in their party to apply all three effects simultaneously.
Cinthera's Accelerando
Type: Chant
Targets: Area of Effect
Description:
Syncopated rhythms are the trademark of this eternal classic written by a Medonian princess. Cinthera's Accelerando enables the Bard's party to travel at an increased pace without any additional effort.
Scales of Dissonance
Type: Verse
Targets: Area of Effect
Description:
An ear-piercing scream of alternating, opposing chords that rivet up and down the scales creates one of the most cacophonous, but simplest, pieces of music known. Similar to the stoning of a heretic, the Scales of Dissonance will produce a light wave of pummeling damage for the duration that it is played in an area of effect designated by the performer of this dreadful piece. Alternatively, the high-pitch sound can be used to inflict headaches instead of physical damage.
Wimbly's Woeful Whispers
Type: Verse
Targets: Single - Other
Description:
Originally created to relay orders across a noisy battlefield, this soft, sullen piece allows a Bard to teleport the sound of their voice to a known target of their choice, enabling them a type of one-way communication.
Journeyman
Chords of CacophonyType: Verse
Targets: Area of Effect
Description:
Composed by the Bard Antiochus under the reign of High Queen Anna the Strict, the Chords of Cacophony are abrasive alterations of notes that generate a wave of appalling music, instilling fear in the targeted individuals listening to it. Those affected may find themselves shaken, causing their attacks to be significantly less accurate, as well as being unable to steady their nerves or concentrate enough to cast their spells. Targeted creatures with weaker willpower may even freeze in fright or attempt to flee.
Gellyn's Gaudeamur
Type: Verse
Targets: Area of Effect
Description:
Named after Prior Gellyn Ankheris, Fifth Prior of the Defenders of the Faith, this chant utilizes a powerful rhythm that protects the group of adventurers allied with the Bard. Targets will feel the weight of their armaments and equipment greatly reduced as well as granting an inherent resistance to magical spells so long as the piece is played.
Lion’s Roar
Type: Shout
Targets: Area of Effect
Description:
Named after the mighty general who created the spellsong, the Lion Baron often used it right before a charge. The Bard gives out a mighty roar, invigorating nearby allies while increasing their stamina and strength. Alternatively, the shout can be used to sap enemy strength, speed, decreases their will to fight.
Melody of Concord
Type: Chant
Targets: Area of Effect
Description:
The soothing sensation of peace and tranquility fills an area whereupon this gentle tune is played. Capable of calming down the restless and soothing the angry, those affected by the spell will find themselves in a very relaxed state and become more inclined to tell the truth. Alternatively, this chant can help the Bard's allies become hyperaware of people's intensions and realize when others are being deceptive or lying.
Virtuoso
Sonnet in SoloType: Chant
Targets: Single - Self or Other
Description:
Reciting a poetic phrase to a sweet melody, the Bard who plays this song shall enchant his party's weaponry with a glowing vortex of vitriolic energy. Their attacks will invoke a concussive blast of sonic power when a strike is landed upon a hard surface. Although the spellsong's effects are diminished when used against bare flesh and cloth, when used against armored opponents, the Sonnet in Solo works wonders for rupturing the flesh beneath. The aura lasts as long as the song is played. The Bard's allies are also granted armor comprised of swirling sonic energy that acts a temporary shield against minor and moderate physical blows.
Tempest Force
Type: Shout
Targets: Area of Effect
Description:
The Bard gives out a mighty shout which holds tremendous force behind it. Anything that stands within the shout’s path, be it object or living being, will find themselves forcefully impeded as if strong winds were slamming into them. Those closest to the Bard may be violently hurled or flung backwards.
Vikrius in Presto
Type: Verse
Targets: Area of Effect
Description:
Vikrius in Presto originates from the lands to the far West of the Aelyrian Empire. A favorite of archers and mages, those graced by its beneficial aura will find their missiles and spells ‘assisted’ by guiding winds, greatly increasing their accuracy. While played this powerful piece also increases the speed at which the party can reload their weaponry and remain focused despite the din of battle.
Maestro
Destra SinistraType: Shout
Targets: Area of Effect
Description:
A single piercing scream, Destra Sinistra addles and befuddles its targets, sowing confusion and chaos throughout enemy ranks. The Bard's enemies will lose all sense of direction and purpose, causing them to attack their own allies and even aid their foes. Those caught in this shout's effect will also have significantly reduced motor skills causing them to trip over themselves, drop their weaponry, and fail to follow simple directions.
Serenade of Sirens
Type: Verse
Targets: Single - Other (primary), Area of Effect (secondary)
Description:
The Serenade of the Sirens lulls a large group of opponents into a false sense of security, causing them cease hostilities and be drawn to the Bard's position where they will be charmed into a deep sleep. The Bard may instead select a single target to be charmed and they will find themselves helpless to obey the Bard’s telepathic commands for a duration of the spellsong.
Grand Maestro
Diana AndanteType: Chant
Targets: Area of Effect
Description:
At the head of an army, the Grand Maestro can perform this piece that will bring increased stamina and strength to the entire military force as they prepare for Combat. Additionally, the melee damage dealt by the forces following the Andante will be significantly higher as they find their melee and ranged weapons guided by the power of the musical enhancement. The spellsong also adds magical damage even to mundane weapons, allowing average soldiers to damage even magically summoned creatures or magically shielded foes. Upon completion of the Andante the force will find the effects last for a lengthy time, usually several hours.
Concerto of Aslan
Type: Verse
Targets: Area of Effect
Description:
So long as this verse is performed, the Grand Maestro can imbue a small city and all its inhabitants and dwellings with a shield of protection that will defend against all forms of magical and physical damage. Defenders will be able to have greater accuracy and stamina, able to fight longer and harder while enjoying greater mental fortitude. Attackers will have reduced accuracy and stamina while suffering from exhaustion and loss of concentration. During the duration of the spellsong, the Grand Maestro is surrounded by a field of sonic energy that causes anyone within 10 feet to hear an extremely high pitch sound that will shatter eardrums and cause nose bleeds.
Credits
Credits go to Crimson and Indefinite for the original write-ups.
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