Teleportation, as our heroes discovered, is one of the most uncomfortable methods of travel. First, there's the breathless sensation of a rubber band yanking their body through a pinhole in reality, then the nausea of being shoved inside-out and crumpled and stretched, then the jarring snap of the limbs and head and spine returning to a more-or-less normal shape, spat out of the space-between and regurgitated onto a cold, uneven floor of translucent blue stone. It would take a moment for their spinning vision and churning stomach to settle.
There was no way of knowing whether the suns were in the sky: they were underground, in the silence of a massive, city-sized cavern filled with ancient remains of a civilization long-perished. Many-windowed dwellings climbed the cavern walls, stacked like drums into the infinite darkness above. Broken pillars fenced the immediate perimeter, each carved in glyphs that shifted and morphed in the stone. The only light glowed in the torches that burned and crackled at each third pillar, and in a sliver of blue light that reached through a narrow doorway that stretched high before them.
Our heroes stood upon a raised platform of translucent gemstone, laced with bronze circling symbols of celestial, ancient origin. The walls were magnificent, towering displays of artwork and architecture, snaking sculptural reliefs, and gold-etched paintings whose precise forms were difficult to make out in the dim cavern light. One may spot a scene of violence. Another may see the fanged jaws of a serpent. Another may see the fanned leaves of a tree with its roots in the soil and the dead.
The blue glow from the long, narrow doorway cast a lone person in silhouette. She stood with her back to the doorway, blocking access in sightless silence.
She stood far taller than most humans, thin and pale as an Esh'lahier, her dark hair swept haphazardly into a bun atop her head. she was draped in black and gold-- a robe, an armored belt, woven tassels --with a long, thin sword ready at her side. Bright tattoos shifted on her skin and changed color with every breath. Her face was marred by old battles. She had no pupils in her white eyes.
Each step and shout of our heroes echoed forever in the depths of the cavern, but the woman did not move nor speak.
Our heroes would arrive one at a time. Until they were all present, recovered, and prepared to listen, she would wait for them in watchful silence.
There was no way of knowing whether the suns were in the sky: they were underground, in the silence of a massive, city-sized cavern filled with ancient remains of a civilization long-perished. Many-windowed dwellings climbed the cavern walls, stacked like drums into the infinite darkness above. Broken pillars fenced the immediate perimeter, each carved in glyphs that shifted and morphed in the stone. The only light glowed in the torches that burned and crackled at each third pillar, and in a sliver of blue light that reached through a narrow doorway that stretched high before them.
Our heroes stood upon a raised platform of translucent gemstone, laced with bronze circling symbols of celestial, ancient origin. The walls were magnificent, towering displays of artwork and architecture, snaking sculptural reliefs, and gold-etched paintings whose precise forms were difficult to make out in the dim cavern light. One may spot a scene of violence. Another may see the fanged jaws of a serpent. Another may see the fanned leaves of a tree with its roots in the soil and the dead.
The blue glow from the long, narrow doorway cast a lone person in silhouette. She stood with her back to the doorway, blocking access in sightless silence.
She stood far taller than most humans, thin and pale as an Esh'lahier, her dark hair swept haphazardly into a bun atop her head. she was draped in black and gold-- a robe, an armored belt, woven tassels --with a long, thin sword ready at her side. Bright tattoos shifted on her skin and changed color with every breath. Her face was marred by old battles. She had no pupils in her white eyes.
Each step and shout of our heroes echoed forever in the depths of the cavern, but the woman did not move nor speak.
Our heroes would arrive one at a time. Until they were all present, recovered, and prepared to listen, she would wait for them in watchful silence.
OOC Thread
Please only post here after you've been officially teleported to the Red Moth. Your first post will be in the Prologue.
Characters arrive one at a time: whoever posts before you is there when you arrive. Be sure to acknowledge other PCs around you! The NPC will remain stoic and silent until the next mod post; in the meantime, characters are highly encouraged to talk to and interact with each other. There is no posting order and no restriction on frequency: have a conversation, get to know each other, post as much as you like. PCs who only interact with the NPC will be met with a vacant blind stare. Please don't simply wait for the NPC to respond.
Once all characters are present, or after 10 days have passed (whichever comes first) I'll post again and the story will continue. Characters who fail to appear before the next mod post can drop in later, but the other PCs will be responsible for filling them in on what they missed.
Please only post here after you've been officially teleported to the Red Moth. Your first post will be in the Prologue.
Characters arrive one at a time: whoever posts before you is there when you arrive. Be sure to acknowledge other PCs around you! The NPC will remain stoic and silent until the next mod post; in the meantime, characters are highly encouraged to talk to and interact with each other. There is no posting order and no restriction on frequency: have a conversation, get to know each other, post as much as you like. PCs who only interact with the NPC will be met with a vacant blind stare. Please don't simply wait for the NPC to respond.
Once all characters are present, or after 10 days have passed (whichever comes first) I'll post again and the story will continue. Characters who fail to appear before the next mod post can drop in later, but the other PCs will be responsible for filling them in on what they missed.
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