Song
The basics and standard spells of the metaphysical Magic known as Song.
Abstract
As musical Magic, Song utilizes the sounds and frequencies that exists in the Material Plane. Bards can manipulate resonant harmonies that create positive effects like boosting morale or increasing the reflexes of their targets and/or use dissonance to produce negative effects like demoralizing their targets with feelings of hopelessness and fear. Spellsongs can also generate sound-based attacks or carry the Bard's voice over large distances by manipulating sound waves.
Unlike essence-based magic, Spellsongs do not generate Arcana Contamination nor is Bardic magic affected by spellbreaking (e.g. Spell Bounce, etc.). Bards cannot imbue or enchant their spellsongs onto objects in a traditional sense but use methodologies and traditions unique to each practitioner. Furthermore, Song Magic may be physically blocked by objects thus reducing their range and effectiveness. Astral mages are also incapable of dispelling or counter-spell Song magic using traditional Arcane techniques. But distracting, distracting, or otherwise preventing a Bard to cast Song magic will diminish or prevent spellsongs from properly taking shape.
Further Reading: A Primer to Magic, Spellbreaking, Spellsong Creation
Learning Spells
Aspiring Bards may learn the standard songs by either having another Bard show them or by studying musical treatises. But different peoples and cultures may depict Song Magic as a religion or form of shamanism. Listed below are spellsongs that are most commonly taught to Bards at each level but are not exhaustive or limiting. Bards also have the ability to create their own unique spellsongs within the aspects of Song.
Factors such as damage done, duration, distance, area of effect, and the like are dependent on the level of the spell and caster as well as the spellsong type (verse, chant, or shout).
Example:
An Initiate's Cethar's Cadenza (verse) can grant one positive effect to a few people immediately around the Bard.
A Grand Maestro's Cethar's Cadenza(verse) can grant multiple positive effects to hundreds of people inside a city.
An Initiate's Antonio's Accelerando (chant) could allow the Bard's small party to travel faster without extra effort.
A Grand Maestro's Antonio's Accelerando (chant) could allow hundreds of people to travel much faster while fully armored and carrying twice their weight in cargo without extra effort.
An Initiate's Scales of Dissonance (shout) can cause ear pain to a few people immediately around the Bard.
A Grand Maestro's Scales of Dissonance (shout) could cause hundreds of people inside a fortress to have severe headaches and become temporarily unable to fight or cast spells.
Unlike traditional mages, Bards do not require the use of reagents or amplification for any of their spellsongs.
Bard Techniques
Cast- once unbound, Bards can create vibrations that affect the frequencies found in people and objects. The success of this process is dependent on the well-being of the Bard's physical and mental state, as well as the distance and movements of their targets. Bards can cast their spellsongs in three different
modes or styles: as a verse, chant, or shout.
Verse - spellsongs cast as a verse will generate effects only while the the spellsong is being performed (with the effects usually starting to manifest after the first stanza or chorus). Once the performance stops, the effect also stops. If the verse is interrupted, the spellsong's effects ceases and the Bard must start over. Verses are generally very long and have powerful effects.
Chant- spellsongs cast as a chant generate effects only upon the completion of the entire song (usually one stanza and a chorus). After it is finished, however, the Bard no longer needs to continue performing the song to enjoy the benefits. This is why chants are regarded as low-maintenance spellsongs that have a relatively short duration and have weaker effects. If the chant's initial casting is interrupted, the spellsong fails and the Bard must start over anew.
Shout- shouts are a type of spellsong in which the Bard emits a burst of powerful sonic energy. The effects are instantaneous and very short-lived, making shouts useful when casting in a pinch and are generally employed to deliver a limited form of damage against one or more targets.
Impart: A Bard can teach another Bard by breaking down the magical composition and harmonies of a spellsong. The recipient must be a willing participant and appropriate level to be able to understand the compositions and harmonies. Spellsongs cannot be imparted to the mundane or to other mages of different spheres. Some teachers are known to perform their repertoire when
imparting; others invite their students to perform a duet or musical duel to determine their worthiness and skill.
Promote: A Bard may further unlock the potential of an existing practitioner,
promoting them to the next level of proficiency. Promotions tend to be formal affairs reserved for academies and conservatories where formal instruction takes place. Many Bards find themselves spontaneously promoted through regular and creative use of Song magic.
Record: A Bard can imprint or
record spellsongs in their sheet music, tools, and musical instruments. These
recordings will last as long as the vessel or container is not damaged or destroyed. Bards can
replay these recorded spellsongs but the act will increase the wear and tear on instruments while sheet music containing recorded spellsongs will fade or become brittle. High-quality materials or objects with magical properties tend to make for more stable, long-term repositories for spellsongs stored in this fashion.
Replay- once unbound, Bards can
activate spellsongs and traditional spells that are stored as
recordings.
Unbind: A Bard can unlock the mind of potential practitioners, enabling them to perceive and practice Song Magic. On rare occasions, certain traumas and high levels of stress can also cause a Bard to spontaneously become
unbound. During the unbinding process, Bards will experience a vivid dream or vision, personal and unique to them, and will then be able to cast spellsongs. Unlike Astral mages, Bards may
not be attuned to a separate sphere of magic and become a Hedgemage.
Note: Only Journeyman or higher Bards may unbind other practitioners of Song; Initiates may not.
Further Reading: Hedgemages
Spell List
Initiate
Cethar's Cadenza
Type: Verse
Targets: Area of Effect
Description:
This upbeat tune is popular in taverns and barracks throughout the Empire. It instills the Bard's companions with cheer, lifting morale, and improving their fighting spirit. Variations of this spellsong have spawned numerous top hits and viral dance trends.
Antonio's Accelerando
Type: Chant
Targets: Area of Effect
Description:
Syncopated rhythms are the trademark of this classic about a Medonian princess. The Accelerando enables the Bard's party to travel at an increased pace without any additional effort. Merchants tend to invite bards to expedite their journeys. While Orcs have been known to enhance this spellsong with drums and chants before raids and battles.
Scales of Dissonance
Type: Verse
Targets: Area of Effect
Description:
An ear-piercing scream of alternating, opposing chords that rivet up and down the scales creates one of the most cacophonous, but simplest, pieces of music known. The Scales of Dissonance will produce a light wave of pummeling damage for the duration that it is played in an area of effect designated by the performer of this dreadful piece. Alternatively, the high-pitch sound can be used to inflict headaches instead of physical damage.
Wimbly's Woeful Whispers
Type: Verse
Targets: Single - Other
Description:
Originally created to relay orders across a noisy battlefield, this soft, sullen piece allows a Bard to teleport the sound of their voice to a known target of their choice, enabling them a type of one-way communication. Aquatic peoples have been known to adapt this particular spellsong to enhance their echolocation in addition to one-way communication.
Journeyman
Chords of Cacophony
Type: Verse
Targets: Area of Effect
Description:
The Chords of Cacophony are abrasive alterations of notes that generate a wave of appalling music, instilling fear in the targeted individuals listening to it. Those affected may find themselves shaken, causing their attacks to be significantly less accurate, as well as being unable to steady their nerves or concentrate enough to cast their spells. Targeted creatures with weaker willpower may even freeze in fright or attempt to flee.
Gellyn's Glamour
Type: Verse
Targets: Area of Effect
Description:
This chant utilizes a powerful rhythm that protects the group of adventurers allied with the Bard. Targets will feel the weight of their armaments and equipment greatly reduced as well as granting an inherent resistance to magical spells so long as the piece is played. Some Bards have been known to use this type of Glamour to create invisible obstacles to confuse their opponents.
Lion’s Roar
Type: Shout
Targets: Area of Effect
Description:
Named after the warrior-poet who created the spellsong, the Lion's Roar was often used right before a charge. When the Bard gives out a mighty roar, the shout greatly invigorated nearby allies while increasing their stamina and strength. Alternatively, the shout can be used to sap enemy strength and demoralize enemy ranks.
Mother's Melody
Type: Chant
Targets: Area of Effect
Description:
The soothing sensation of peace and tranquility fills an area whereupon this gentle tune is played. Capable of calming down the restless and soothing the angry, those affected by the spell will find themselves in a very relaxed state and become more inclined to tell the truth. Alternatively, this chant can help the Bard's allies become hyperaware of people's intensions and realize when others are being deceptive.
Virtuoso
Sonnet in Solo
Type: Chant
Targets: Single - Self or Other
Description:
Reciting a poetic phrase to a sweet melody, the Bard who plays this song shall enchant his party's weaponry with a glowing vortex of vitriolic energy. Their attacks will invoke a concussive blast of sonic power when a strike is landed upon a hard surface. Although the spellsong's effects are diminished when used against bare flesh and cloth, when it is used against armored opponents, the Sonnet works wonders for rupturing the flesh beneath. The Bard's allies are also granted armor comprised of swirling sonic energy that acts a temporary shield against moderate physical blows.
Tempest Force
Type: Shout
Targets: Area of Effect
Description:
The Bard gives out a mighty shout which holds tremendous force behind it. Anything that stands within the shout’s path, be it object or living being, will find themselves forcefully impeded as if strong winds were slamming into them. Those closest to the Bard may be violently thrown backwards.
Pompous Presto
Type: Verse
Targets: Area of Effect
Description:
A favorite of archers and mages, those graced by its beneficial aura will find their missiles and spells ‘assisted’ by guiding winds, greatly increasing their accuracy. While played this powerful piece also increases the speed at which the party can reload their weaponry and remain focused despite the din of battle.
Adventurer's Anthem
Type: Verse
Targets: Area of Effect
Description:
The Anthem is the stirring verse about the exciting life of adventurers. For as long as the spellsong is played, the spellsong invokes the spirit of glory causing a few notable changes in the companions about the musician: maneuvers will be quickened, party members will have increased physical strength, those allied with the Bard will gain the benefits of being resistant to fear effects and mundane intimidation.
Maestro
Spellsinger's Sinistra
Type: Shout
Targets: Area of Effect
Description:
A single piercing scream, the Sinistra addles and befuddles its targets, sowing confusion and chaos throughout opposing armies. The Bard's enemies will lose all sense of direction and purpose, causing them to attack their own allies and even aid their foes. Those caught in this shout's effect will also have significantly reduced motor skills causing them to trip over themselves, drop their weaponry, and fail to follow simple directions.
Serenade of Sirens
Type: Verse
Targets: Single - Other (primary), Area of Effect (secondary)
Description:
The Serenade of the Sirens lulls a large group of opponents into a false sense of security, causing them cease hostilities and be drawn to the Bard's position where they will be charmed into a deep sleep. Alternatively, the Bard may focus these energies and instead select a single target to be charmed and they will find themselves helpless to obey the Bard’s telepathic commands for the duration of the Serenade.
Grand Maestro
Ultimatum Andante
Type: Chant
Targets: Area of Effect
Description:
At the head of an army, the Grand Maestro can perform this piece that will bring increased stamina and strength to the entire military force as they prepare for Combat. Additionally, the damage dealt by the forces following the Andante will be significantly higher as soldiers will enjoy increased stamina, enhanced reflexes, and higher morale. The spellsong also adds magical damage even to mundane weapons, allowing average soldiers to damage even magically summoned creatures or magically shielded foes. Upon completion of the Andante the force will find the effects last for a lengthy time, usually several hours.
Magna Concerto
Type: Verse
Targets: Area of Effect
Description:
So long as this verse is performed, the Grand Maestro can imbue a small city and all its inhabitants and dwellings with a shield of protection that will defend against all forms of magical and physical damage. Invaders will have reduced accuracy and stamina while suffering from exhaustion and loss of concentration. During the duration of the spellsong, the Grand Maestro is surrounded by a field of sonic energy that causes anyone within 10 feet to hear an extremely high pitch sound that will shatter eardrums and cause nose bleeds.
Credits
Crimson and Indefinite for the original write-ups.