Phondra, with it's lazy Imperial Garrison, lay behind him. Ahead of him, The Deadlands, with all of their darkness and misery. He'd tried the journey three times, and he'd never gotten to his destination. Maybe the saying was wrong. Maybe the fourth time would be the charm. Shadowstrays, fire demons, Trolls, Orcs, Vysstichi - he'd fought them all in the desolated band of land that he'd had a hand in creating all of those eras past.
And so, he came prepared for more of the same this time. He wore Elven steel mesh armour, with a black leather tunic emblazoned with the Lion of Aslan, to match the golden pendant honouring the Prince of Aetheria that hung from his neck. At his left hip was a Dwarven steel longsword with a pommel fashioned into the head of a wolf. A damascus steel dagger with a silver pommel, also shaped into the head of a wolf, was sheathed at his right hip. On his back there was a black steel shield covered in 2" spikes, with a bladed edge. Amongst the adventuring gear he had burdened his horse with was stowed a composite shortbow and 2 scores of arrows - some barbed, and some armour piercing. In his right hand was his spear, and his left gathered up the reins of his horse. An easy journey was always desired for, but he knew crossing the territory between Phondra and Taralon would take every bit of skill and strength he had, plus a little goodwill from the Gods.
His Mellan stirred under him, restless on the edge of oblivion. What would've become of the province he called home if he'd never let some misguided obsession with a woman he barely knew cause him to betray his friend and his beliefs? Perhaps nothing would've changed. The war was coming, and whatever happened in Narim settled the fate of the province. Perhaps he could've convinced his uncle of the evils of the Ancients and Prince Milo. It was unlikely. Eyvind hadn't been able to, and he'd stirred millions into attempting to save the Empire.
They had all failed. Failed in a way that none of them could've imagine when it all started.
An eternity had passed. The Empire had shattered. Xet had invaded and been beaten back. Rhysatra had abdicated. Orcs had taken so much of the province - an ironic outcome to the course of events they had set into motion with the 2nd Sherian War, followed by the 3rd. Whoever sat on the throne in Aelyria Prime clearly didn't believe whoever, or whatever, was left south of The Deadlands was worth saving.
But for Gye'ron, what was south of The Deadlands was the lands he had grown up in. It was his home. It was the last place his sister had been, before everything was lost. He had to reach Taralon. He had to see the land that used to belong to his family. He had to know if his sister was still alive. He had to know if there was something down there that was still worth saving. He had to know. And so did everyone else. Maybe it would be enough to make provoking Orckon worth it to whoever was rich and powerful enough to make that decision and benefit from it. Maybe that would be something that could pull together the fractured union of provinces and breath life back into the idea of an Empire.
Or it could all rot, as long as his sister was alive and he could bring her back to the relative safety of Northumbria. At least there she could be watched over and protected by himself and their uncle.
The last time he had been here the Baron of Trysvale had assembled hundreds of mercenaries. Now it was just him, and whoever the fates would gather to brave whatever was between Phondra and Taralon. Gye'ron had sent letters to both the Drake-riding spellbreaker, Jade Alanon, and his uncle, Keldon Elsdragon, requesting they join him at that time and place. He'd find out soon enough whether or not they'd answered his summons.
He kicked the sides of his horse, urging it on to discover whatever destiny had in store.
And so, he came prepared for more of the same this time. He wore Elven steel mesh armour, with a black leather tunic emblazoned with the Lion of Aslan, to match the golden pendant honouring the Prince of Aetheria that hung from his neck. At his left hip was a Dwarven steel longsword with a pommel fashioned into the head of a wolf. A damascus steel dagger with a silver pommel, also shaped into the head of a wolf, was sheathed at his right hip. On his back there was a black steel shield covered in 2" spikes, with a bladed edge. Amongst the adventuring gear he had burdened his horse with was stowed a composite shortbow and 2 scores of arrows - some barbed, and some armour piercing. In his right hand was his spear, and his left gathered up the reins of his horse. An easy journey was always desired for, but he knew crossing the territory between Phondra and Taralon would take every bit of skill and strength he had, plus a little goodwill from the Gods.
His Mellan stirred under him, restless on the edge of oblivion. What would've become of the province he called home if he'd never let some misguided obsession with a woman he barely knew cause him to betray his friend and his beliefs? Perhaps nothing would've changed. The war was coming, and whatever happened in Narim settled the fate of the province. Perhaps he could've convinced his uncle of the evils of the Ancients and Prince Milo. It was unlikely. Eyvind hadn't been able to, and he'd stirred millions into attempting to save the Empire.
They had all failed. Failed in a way that none of them could've imagine when it all started.
An eternity had passed. The Empire had shattered. Xet had invaded and been beaten back. Rhysatra had abdicated. Orcs had taken so much of the province - an ironic outcome to the course of events they had set into motion with the 2nd Sherian War, followed by the 3rd. Whoever sat on the throne in Aelyria Prime clearly didn't believe whoever, or whatever, was left south of The Deadlands was worth saving.
But for Gye'ron, what was south of The Deadlands was the lands he had grown up in. It was his home. It was the last place his sister had been, before everything was lost. He had to reach Taralon. He had to see the land that used to belong to his family. He had to know if his sister was still alive. He had to know if there was something down there that was still worth saving. He had to know. And so did everyone else. Maybe it would be enough to make provoking Orckon worth it to whoever was rich and powerful enough to make that decision and benefit from it. Maybe that would be something that could pull together the fractured union of provinces and breath life back into the idea of an Empire.
Or it could all rot, as long as his sister was alive and he could bring her back to the relative safety of Northumbria. At least there she could be watched over and protected by himself and their uncle.
The last time he had been here the Baron of Trysvale had assembled hundreds of mercenaries. Now it was just him, and whoever the fates would gather to brave whatever was between Phondra and Taralon. Gye'ron had sent letters to both the Drake-riding spellbreaker, Jade Alanon, and his uncle, Keldon Elsdragon, requesting they join him at that time and place. He'd find out soon enough whether or not they'd answered his summons.
He kicked the sides of his horse, urging it on to discover whatever destiny had in store.
Equipment:
- Dwarven steel broadsword
- Damascus steel dagger
- Spear w/fine steel head
- Spiked/bladed round black steel shield
- Elven steel mesh armour
- Composite shortbow
- 20 barbed arrows
- 20 armour piercing arrows
- Adventuring gear (bed roll, blanket, small tent, mess kit, tinderbox, sewing kit, whetstones, crowbar, grappling hook, 50 ft of rope, lantern, lamp oil, rations)
- Mellan Horse
- Lvl 2 Sword - 22 xp
- Lvl 2 Sorcery - 16 xp
- Lvl 2 Laeon (soldier's unarmed combat) - 12 xp
- Lvl 2 Spear - 6 xp
- Lvl 1 Bow - 2 xp
- Increased strength, stamina, resistance to necromancy, and resistance to necromantic poisons.
- Glory of the Conqueror ( The Aspect of Constantine infuses your words and actions; when you are engaged in armed or magical combat, commanding armies on the tactical battlefield, or planning a military stratagem for warfare, you will have a decisive advantage against a character of the same relative skill, all other influences being equal, and will be able to out-maneuver them.)
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