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Adynirach Thorne

APPEARANCE​


adyn.png
Name: Adynirach Thorne (Ay-din-EER-ick THORN)
AKA: Adyn
Race: Medonian Human
Age: 34 (starting age: 28, added 6 years IC)
Signature:
signature.png

Adyn's no different from other bastards of consequence - half-beauty, half-hunger, born of two worlds that never quite claimed him. He's roughly 5'11 when he bothers to stand up straight. At around 165-170 lbs, he's all wire and want, a coiled sort of lean made for quickness rather than strength.

His face bears hints of the pale, sharper angles of richer bloodlines, tempered as they are by years of hunger, grief, and sleepless nights. Black hair keeps falling across his brow, as if it won the argument long ago. His eyes are storm-gray, the color of sky just before it breaks.

SCARS, TATTOOS, & INJURIES​


adyn front
adyn back

Tattoos
  • Two black lines at the base of his neck near the left shoulder - simple, unembellished, and often hidden under collars or armor.
  • Raven on left shoulder/upper bicep junction.
  • Series of years inscribed across his left bicep, each one a memorial to someone loved and lost.
  • Rose and thorns around a sword, positioned at lower left bicep/upper forearm.
  • Two wings down his back.
Injuries and Ailments
  • Injury in his right knee that gives him discomfort in particularly bad weather

Notable Scars
  • Cut over his eye from a knife fight after he was caught cheating at cards
  • Cut under his jaw from a broken bottle, after trying to stop a bar fight in Prime as a guard
  • Cut along his collarbone, training accident
  • Thick slash down his mid-lower abdomen from Xetan war
  • Mark on his inner right thigh from when he tried to jump a horse over a fence (and failed)
  • Slashes on his upper back/shoulders from flying debris/shrapnel

Typical Attire​


adyn9a.png

Downtime/Off-Duty​

Whatever's clean and close at hand. Soft linen shirts with the sleeves rolled, plain pants tucked into comfortable boots, plus a coat if the weather turns. Prefers neutral and unassuming tones.
adyn9b.png

Social/Gilded Rose​

Dark, tailored clothing, including a waistcoat and simple cravat when appropriate. Polished enough to suggest he owns the place, comfortable enough that he can break up a fight when he needs to.
adyn9c.png

High Society​

Cleans up well when necessary - a proper coat or cloak, tailored clothing, polished boots and silk cravats. Rare, given that he never quite fit in even when he lived among the wealthy.

All Situations​

  • Always keeps a dagger concealed on his person, whether it be at the small of his back, his belt, an ankle or thigh, or his forearm. A soldier's habit that became a criminal's necessity.
  • Slim, easily-concealed lockpicks sewn into vest/coat linings and boot heels.
  • Rose and thorn pendant on a chain kept under his shirt.
  • Engraved gold wedding band on the left ring finger.

 
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PERSONALITY​


adynCIR1.png
Adyn has always belonged to the spaces between things, his grin a crooked thing that somehow manages to be neither wholly honest nor entirely false.

Those who remain in his company long enough may notice the way the quiet finds him in the small hours. There's a restlessness beneath the surface, comprised of old wounds that surface unasked, tended after in the ways of a man who has known nothing gentler. His first instinct is deflection, either with a blade or with a cutting word.

Consequently, Adyn has come to learn that he's dangerous the way all uncertain things are; What he might do matters less than what he might, given time and circumstance, become. To stand close to him is to stand at the edge of a whirlwind. Though some have remained long enough to start to feel the pull, most have learned that it's better to flee than to try and still the inevitable.

Even Adyn is still discovering what it means to live inside himself.


🧠 ISTP - "The Virtuoso" or "The Craftsman"
ISTPs excel at understanding how things work and manipulating their environment with precision. ISTPs often struggle with emotional expression and long-term planning, preferring to live in the moment and solve immediate problems.

⚖️ Alignment - Chaotic Neutral
Adyn operates primarily for survival and self-preservation, while showing fierce devotion to the few he considers family. He's comfortable with theft, gambling, cheating, and working with criminal organizations if they serve his needs. Adyn's chaos stems from personal trauma rather than ideological conviction.



QUIRKS / FEARS​


☠️ Thalassophobia ↗

As a boy, Adyn fell into the harbor and nearly drowned. He retains a fear of being in large, open bodies of water where no immediate escape is evident.
☠️ Self Trust & Control is Sacred

Adyn's hypervigilance and need for control extend to threats against his person that he can't see or detect, including mind-altering magic, truth serums, or possession.
☠️ Fearful-Avoidant Attachment ↗

Adyn has issues with loss and abandonment. He can close up quickly and is slow to trust. He assumes loneliness the way he would a shield.

☠️ Adrenaline Junkie ↗

A mixture of PTSD and an innate rebelliousness make Adyn unable to cope with calm; if he gets a thrill from something, he's likely to feed into it.
☠️ Hyperprotective Loyalty

Trauma-driven loss aversion means that if anything threatens those Adyn DOES get close to, he'll break every rule and put himself in whatever danger to ensure their safety.
☠️ Authority Defiance

Adyn doesn't deal well with authority. Superiors and higher-ups have coined him a troublesome smart-mouth.

TROPES​


🎭 Byronic Hero ↗

Brooding, self-destructive, charismatic, haunted by past sins, capable of deep feeling but emotionally damaged. The whole package.
🎭 Dark and Troubled Past ↗

Every potential foundation of Adyn's was stripped away - family, legitimacy, love, purpose - leaving only survival instincts and the muscle memory of loss.
🎭 Combat Pragmatist ↗

Strikes vulnerable points over straightforward honorable ones when it suits him. Uses smoke screens, improvised weapons, and traps. Survival trumps glory - always has.

🎭 Deadpan Snarker ↗

Sharp wit and dry humor are usually wielded to his own detriment.

🎭 Tattooed Crook ↗

Self explanatory.
🎭 Shell-Shocked Veteran ↗

Adyn returned from war fundamentally altered and unable to reintegrate. The restlessness, the adrenaline dependency, the expectation and tendency toward violent solutions - are all symptoms of his being wired to never leave the battlefield.
🎭 Broken Bird ↗

Though Adyn is capable of connection and healing, trauma has taught him that opening up is dangerous. He performs functionally but tends to fracture when no one's watching.

adynCIR10.png

🎭 Survivor Guilt ↗

Adyn feels as if his continued survival is the cost of everyone else's death. With his sister, the very distance he maintained to protect her from what he became meant he wasn't there to reach her when she needed him most.
🎭 The Gambler ↗

Besides literal gambling, Adyn wagers with everything - relationships, safety, his own redemption, doubling down on adrenaline and risk because calm feels like admitting the house always wins. Every choice he makes often leans toward going all-in with a bad hand. He treats life itself as a game of chance - and he keeps playing despite knowing the odds are against him.

 
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PRE-RP HISTORY​


AdynCIR5.png
Adyn learned his firsts of the world through the walls of a brothel in the Port Alyxandryan slums. His mother gave him what she could: her hands when they were gentle, her absence when they weren't, and how to survive when it was the only option left.

When fever took his mother, he was only three years old.

Samson Thorne was a frequent visitor - wealthy, older, and growing ill in a way that made men wonder about gods and souls and all the things they should have done differently in the past.

When Samson saw the boy, he saw his own face looking back, and perhaps something else - a chance to balance things before the gods came to settle old accounts. Divine providence, he called it. Redemption with a child's eyes.

Adyn became his father's son in every sense of the word - the same sharp jaw, the same gray eyes, the same easy swagger of a person with a lot to prove and nothing to lose. Aria was the one other mercy in that house, Samson's stepdaughter from Lynessa's first marriage, and the only person who looked at Adyn without measuring what his presence cost.

The money was easy enough to wear. The rest seemed to follow him, unwelcome. Peers and their families wagged their tonges. Lynessa's mouth would thin whenever he entered a room. Even the servants had something to say about him.

So Adyn learned to move through the world as if none of it mattered - shoulders loose, smile crooked, words carrying promises he knew he wouldn't keep. He learned which of Aria's friends would meet his eyes and which wouldn't. He learned to read what small treacheries took place in drawing rooms, the way loyalty bent toward power like plants toward the suns.

And when some kept to the idea that the streets would always remain in his blood by nature, Adyn gave them exactly what they expected. The gilded pen was never meant for black sheep anyway.

At seventeen, Adyn learned what he'd always suspected: that love, even the threadbare kind, could be withdrawn with the same swiftness as it had been given.

Samson died in the night - no fanfare, just the quiet cessation that came to men who'd lived too long with doubt. Lynessa moved quickly after that. Within days, she'd arranged for Adyn to apprentice with the Alyxandas, old friends of the family, people of substance and reputation. One of them was among the few Adyn trusted, which somehow made it worse. So he took the one thing still his to take: the choice to leave.

The streets welcomed him back with indifference, which was its own kind of honesty.

He'd forgotten how hunger gnawed. How cold settled in. How the absence of Aria's voice - her way of saying his name, half-exasperated, wholly fond - could hollow out a day. But Adyn made a home again in Port Alyxandrya's shadows, and discovered he had a gift for the ungentle commerce practiced there. The coin came easier than it should have. So did the reputation.

Lynessa heard, of course. She tightened her grip on Aria, building walls between them, and the last threads binding Adyn to anything resembling home frayed, then snapped, one by one.

The thieves guild had no name that Adyn ever learned. Names, he'd discovered, were for things people wanted found. What mattered was that they took him in when he needed, and that they asked no questions about who he had once been. With them, Adyn learned the power of loaded dice, when to bluff, how to spot the silences that precluded deadly stakes. He also learned that nothing was ever free.

AdynCIR5.pngWhen the creditors came for him, they came with fists and clubs. They left him in an alley with broken ribs and barely a voice to speak with. He laid there long enough to understand that some debts compounded beyond all reckoning, and not just for the one in debt.

The decision, as such, wasn't difficult. Port Alyxandrya had given him what it could - which was everything and nothing at all. He left carrying only what fit in his pockets and could be stolen back if necessary. He also left a sister who deserved better. A city that had raised him twice and buried him once.

Adyn found himself in Aelyria Prime eventually - though "found" suggested intention, and there had been little of that. The city simply appeared one day at the end of a long road, and he was too tired to walk any further. There, in a boarding house, he finally wrote to Aria - a letter that took him three drafts and a half-bottle of cheap wine to finish.

Her response was quick and heavy with news. She had married. There would be a child. Their mother's shadow no longer fell across her, and her husband was, she promised, kind. Come home, she wrote.

But Adyn had seen his reflection lately in shop windows and tavern mirrors. He knew what he'd become, what he carried with him. The debts were still there, of course, as debts always were, but it wasn't really about the money. It was about being the sort of brother who could stand in a doorway without apology, who wouldn't make his sister's neighbors draw their children closer when he passed.

So he enlisted. The city guard didn't ask many questions of men his age with nothing in their pockets. They gave him a uniform that almost fit and a regular pay. Honest work, he told himself. The kind that might, given enough time, scour him clean.

Unfortunately for Adyn, war forges and destroys in equal measure. The Xetan hordes moved through the borderlands, and with them came the conscription officers, their lists growing longer each day. Adyn found himself swept into service to bolster the legion's numbers.

The battles left marks that went deeper than skin. He learned the real heft of a blade, the importance of trust within a unit, the ringing that followed cannon fire, the way a man's eyes changed in the moment just before. These things became imprints that would never truly leave him in the eras to come.

The letter after, regarding Aria and her daughter, arrived on ordinary paper, in ordinary ink. The chaos of war had reached them, and they were simply... gone.

After his discharge, Adyn discovered that grief could be measured in empty bottles, that tavern floors were surprisingly accommodating, that dawn came whether he wanted it to or not. His sister had been the thread that tied him to something almost like hope. The few friends who'd seen past his worse qualities had drifted away or gone silent. And without any of the old anchors, those treacherous currents caught up to him easily enough.

The shadows he'd left behind in his youth had never really forgotten him. They simply remained, waiting for the moment he no longer had anything left to hold onto. And by then... he didn't.

So he let them take him in once more.
 
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EXPERIENCE​


OVERVIEW​


SkillL1L2L3L4L5
BLADED WEAPONS (Dagger, Shortsword)
L2, Veteran (7pts) ⭐⭐
♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦
SOLDIER'S UNARMED COMBAT
L2, Veteran, (8pts) ⭐⭐
♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦
BURGLARY
L3, Artisan, (12pts) ⭐⭐⭐
♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦
URBAN RAVEN SHAMAN
L2, Journeyman, (8pts) ⭐⭐
♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦
FREERUNNING (Acrobatics)
L2, Professional, (7pts) ⭐⭐
♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦
THROWN
L1, Basic, (3pts) ⭐
♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦

LORE​


💰 THIEVERY
• Pick-pocketing
• Stealth +1
• Lockpicking
🎭 DECEPTION
• Card flourishes
• Sleight of hand
✨ INTERPLANAR
• Adjuration +1

📖 EDUCATION
• Horseback riding
• Languages: Common, Charismean
• Private schola
• Piano
👤 PEOPLE
Dr. Bug

EXP POINTS IN DETAIL​


BLADED WEAPONS ⭐⭐

Inspiration: Kali/Eskrima
Specialized in close-quarters combat with short swords, daggers, and concealed blades, with a focus on fast, fluid strikes that target or control the opponent’s weapon hand. When not using dual blades, makes use of the off-hand for checking, grabbing, or pushing.


7Level 2 (Veteran)
2
Fought his way out of a kidnapping with a badass dwarf.
1
Cleared an alchemist guild's sewers of giant, man eating rats.
1
Fought his way through both his and Ministra's pursuers.
1
Got on someone's bad side in the Gut.
1
Dueled with a masked woman in Jaedaxia.
1
Fought his way out of a botched delivery. Note: Not as easy as a paper bag.
adynSkills1.png


SOLDIER'S UNARMED COMBAT ⭐⭐

Inspiration: Silat
Focused on rapid, close-quarters combat that combines fluid motion with brutal, efficient strikes and limb destruction. The focus is on joint manipulation and targeting pressure points to neutralize opponents quickly. Includes grappling and takedown techniques for off-balancing and throwing opponents. Movements can appear dance-like.

adynSkills2.png

8Level 2 (Veteran)
2
Got into a tavern brawl, because who doesn't these days?
1
Teaches Kailin some basics, gets punched in the gut for his efforts.
1
Teaches Calanon some basics. Does not get punched in the gut for his efforts.
1
Has a bizarre western-style brawl. Was that a dream?
1
Got beat up by a lady who works for the Cadre, learned a good lesson from the experience.
1
Punched a kid, was punched back in return.
1
Participated in a fighting pit that devolved into a brawl. 🌶️ NSFW


THIEVERY ⭐⭐⭐

Inspiration: Assassin's Creed Unity
Focused on urban stealth, heist tradecraft and cat burglary, with experience in sleight of hand and close-up misdirection for public settings (crowds, cards, etc.).


12Level 3 (Artisan)
2
A typical day in the life of a thieves guild member.
1
Stole alchemical goods for Razumikhin to sell.
1
Finds a crash-landed blimp-ship-thing, obviously stole things from it.
1
Stole things from a jewelry shop with Liahal, found out it was owned by some creepy bug-breeding serial killer.
1
Sought out an alchemical book for Darian.
1
Sabotaged a Zerdargian smithy's competitor in exchange for a trade deal with Sliucha.
1
Broke into an abandoned castle with Darian (as Arn Hawke).
1
Teaches Icefyre a few new tricks.
1
Handles a favor for the Cadre.
2
Handles a second favor for the Cadre.
adynSkills3.png


SPELLBREAKING SHAMANISM, URBAN RAVEN ⭐⭐

Inspiration: Odin's ravens (Huginn & Muninn)
Leans on ravens as ‘information-gathering spirits’: extensions of perception and memory that return with impressions, emotions, and fragmentary viewpoints from where they perched. Also inspired by The Crow’s corvid-as-omen urban-gothic vibe, and Assassin’s Creed’s ‘eagle vision.’

adynCIR1.png

8Level 2 (Journeyman)
2
Introduced to the art by a ratta in Ziel Aerca.
1
Teaches Miyako a few things about spellbreaking.
1
Uses necromantic contamination to make a poisoned dagger.
1
Uses fire contamination to make a heat-producing ruby. Mostly uses it to light his cigarettes.
2
Helps rescue some rock nymphs from necromantically contaminated ratta with Calanon.
1
Attuned to a spirit animal named Scram.


ACROBATICS ⭐⭐

Inspirations: Parkour, Capoeira
Specialized in navigating urban environments by running, jumping, climbing, rolling, and balancing. Adyn’s technique includes evasions like sweeps, spins, and kicks that allow him to avoid obstacles, make quick low-ground transitions, and navigate more complex environments.


7Level 2 (Professional)
2
Learned acrobatics from Hay'aan.
1
Traversed the cityscape from on high with Rosie to escape some jerks.
1
Danced around a giant two-headed catfish in the Faillegrove swamps.
1
Escaped underpaid bouncers after trying to con a gambling table in the Gut.
1
Learned that wrestling a pirate requires flexibility, stamina, and a mop. 🌶️ NSFW
1
Traversed rooftops, carried a pirate around, got married, celebrated a lot afterwards. 🌶️ NSFW
adynCIR10.png


THROWN ⭐


adynSkills6.png

3Level 1 (Basic)
2
Starting package skill.
1
Threw a bunch of smoke bombs (at the ground)


 
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SKILL AND COMBAT STYLES​


COMBAT INSPIRATION​



Bladed Weapons: Kali/Arnis/Eskrima
Inspired by Kali-style blade work, including targeting the opponent's weapon hand, armed-to-unarmed transitions, and fluid motion. Used primarily with blades and at weapon range.

Unarmed: Silat
Inspired by silat's joint locks, sweeps/takedowns, its leverage techniques when strength isn't an option, and its ground fighting when taken down. Includes trap and control, and using the opponent's weight against them.



Throwing Knives
And because this guy is just fun to watch in general. 😂

WEAKNESSES​


Range: Adyn's style excels at close-to-medium range with rapid transitions. An opponent who can maintain extreme distance (spear, polearm, whip) can disrupt his optimal working range.

Patterns: His style emphasizes flowing combinations and rhythm. Patient opponents may detect these if given time. An opponent using sacrificial or expendable guards (heavy gauntlets, reinforced bracers) can bait these patterns, too.

Commitment and Momentum: Explosive entries and sweeps require commitment, so feints or sudden reversals can catch him mid-technique when that weight is already committed. Circular footwork can also create predictable pivot points, so tracking these can allow an opponent to time their strikes and catch him as he transitions between stances.

Low Line Dependence: His style tends to heavily target limbs, joints, and weak points. An opponent in full plate can negate a significant portion of his arsenal. His reliance on limb and tendon destruction also means he can be less effective at stopping opponents with high pain tolerance.

Multiple Opponents: While he does have multi-opponent training, the close range and flowing nature of his style means he must constantly reposition. Coordinated opponents who can pin him in or make simultaneous high-low attacks from opposite sides can force him into some impossible defensive choices.


OTHER​



Acrobatics: Capoeira
Utilizes his acrobatic training for silent, economical movement, balancing work, and for navigating narrow, dangerous spaces.

Acrobatics & Stealth: Assassin's Creed Unity (🩸)
Vertical routes, controlled drops and soft landings, blending with crowds, and creating gaps/knowing exits when one needs to break.


 
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LEDGER​

Wealth Tier - Steel

JOBS​


Freelance Burglar
Winter Era XXII - current • 7 eras

Starting job, sterling.
Ziel Aerca Trade Liaison
Summer Era XXII - current • 7 eras

Employed by the Governor of Moonstone to procure trade connections across the empire. Mostly deals in her proprietary drugs.
Associate to the Cadre
Era XXIX - current

"As an Associate, Adyn has access to the Cadre’s network of business connections–legal and not so legal. He can also elect to do odd jobs for his capo, though 20% of his earnings go directly back to the Cadre."


As of Era XXIX, "Cadre favors complete. Adyn is now eligible for promotion to Soldier. He just needs to broach the subject with his capo."


The Gilded Rose
Summer Era XXIV - current • 5 eras

Gambling den in the mercantile district of Port Alyxandrya, named after his family's self-appointed crest. Serves as a trade and supply point for Ziel Aerca's goods, as well as a front for thieving and smuggling operations between himself and the Cadre.



NO LONGER ACTIVE​


Thieves Guild Member
Winter Era XXII - Spring Era XXIV • 2 eras
Aelyria Prime, sterling tier.



MATERIAL POINTS​



adynCIR13.png

ONE-TIME GAINS​


Ziel Aerca Gambling Tournament
Steel +1, GM Indefinite
Bartered with Darian
Received several silver coins for mutant rat tails.

 
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Arms, Armor, and Equipment​

WEAPONS​



two-swords.png
Venom-imbued Dagger
Bladed Weapons • Steel • Imbued

Excretes a colorless, odorless, tasteless venom that burns skin on contact. Prevents blood from clotting.

~GM Crimson Broken Aelyria Link

two-swords.png
Dual Short-Swords
Bladed Weapons • Steel

Twin blades typically worn crossed behind the shoulders for overhead draw.

~Standard Weaponry​

thrown.png
Throwing Knives
Thrown • Steel

Plain weighted throwing knives meant for close-quarters.

~Standard Weaponry​


GEAR​



medieval armor
Oiled Black Leathers
Armor • Leather

Matte black for the shadows, soft for silence. Includes a mask fashioned to resemble a raven's face.

~Bartered from Loot Broken Aelyria Link

ring
Enchanted silver ring
Accessory • Imbued

L2 mysticism spell Suggestion, activation word "listen."
0/3 charges remaining.


~PC Sliucha Broken Aelyria Link


SUPPLIES​



lock picks
Thieves' Kit
Trade Tools • Thievery

Lockpicks, oil, smoke bombs, flash powder, rope, ash, wax. Stored either in a rolled leather bundle or in his tool belt.

~Standard Player Equipment​

gem
Light-Emitting Glass Bauble
Magic Tools • Thaumaturgy

Glass bauble that glows in low light. Imbued via thaumaturgy essence.
~GM Indefinite Broken Aelyria Link


gem
Phlogistone
Magic Tools • Elementism

When in direct contact with any flammable material, the ruby develops a pinpoint of heat that is enough to set a small object aflame. The heat then dissipates by ordinary means.

~GM ??, Peer mod Kailin Broken Aelyria Link


dice
Lucky Runic Dice
Magic Tools • Other

Set of silver-marked dice, their faces etched with faint runes that shimmer in candlelight. Mundane in weight, but unnervingly precise, the kind of dice that seem to fall true no matter the hand.


feather
Raven Feather Totem
Magic Tools • Shamanism

A raven’s feather with the word Breathe engraved in silver calligraphy on the hollow point. When Adyn sleeps with this feather under his pillow, he can enter the Dreamscape with Scram to learn more conveniently what it means to be a raven.


padlock
A Lock that Knows Your Name
Magic Tools • Other

A normal looking brass padlock with a large keyhole. However, there is no physical key to open it. The pins do not move when picked. The lock will only open when Adyn speaks the name Samson into it.



 
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Possessions​

PROPERTY​



deed with key
Thorne Family Manor
Residence • Port Alyxandrya

Adyn's childhood home in Noble's Nest of Port Alyxandrya, complete with 3 floors and a basement, modest gardens, and a carriage house.

~Combined Wealth Tier Purchase with Rosie​

deed with key
Ritzy Flat
Residence • Ziel Aerca

A nice flat provided by Sliucha Sindosa, the governor of Ziel Aerca.

~Sliucha Sindosa Broken Aelyria Link

chips, cards, and rose
The Gilded Rose
Business • Port Alyxandrya

Deed to a business property (gambling den and bar) at the edge of the mercantile district.

~GM Indefinite Broken Aelyria Link

TRADE​



crates
Ziel Aercan Smoked Drugs
Goods & Supplies

A selection of smoked drugs sold by Sliucha Sindosa, including Sparkle, Rapture, Pink Lotus, Jubilee, etc.


money bag
Box of Heirlooms
Goods & Supplies

"A quarter of an orc’s hug-sized flat box filled with jewelry from defunct and ruined noble families."


money bag
Bag of Pirate Loot
Goods & Supplies

A satchel of gold doubloons with emeralds and sapphires mixed in.

~GM Crimson Broken Aelyria Link


money bag
Bag of Cut Rubies
Goods & Supplies

Ranging in size from half an inch to four inches. 42 Remaining.

AmtEra ↑DescriptionNew Total
-3​
ERA XXIXUsed for a jeweler commission
42​
-3​
ERA XXIXGiven to the owner of a failing shop with a debt to the Cadre
45​
-1​
Used in the creation of the Phlogistone
46​


PERSONAL TREASURE​


DescriptionAcquired

Ring engraved with rose and thorns, with the words Ma raison d'être inscribed on the inside. Worn on his left ring finger.Gifted by his wife, Rosie
Marriage license for Rosie and Adyn.Temple of Ioannes in PA
The Thorne family signet ring.~GM Serendipity
A small wooden music box that, when opened, reveals a metal device with prongs and a cylinder with notches. On the side is a little metal lever. When turned, the cylinder spins, and the notches catch the prongs and play the first eight bars of Aria’s Nocturne.Gifted by PC Rosie Kyrillos
Star map delineating a variety of constellations made up by both Rosie and Adyn, with a 'shore mate's code' listed in the corner.Drawn and gifted by PC Rosie Kyrillos
Two illustrations, one of Adyn's sister Aria laughing, and another of Aria with her baby Ellinor in her lapCreated by PC Kailin Alyxanda
Tricorn sailor's hatGifted by PC Rosie Kyrillos
Round pendant of a rose and thorns on a simple chainPlayer Heirloom


 
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NPC RELATIONSHIPS​


Note: Mods, feel free to use the following NPCs in whichever way you see fit for plot or character development purposes.

FAMILY​



aria.png
Aria Gallien (née Thorne)
Stepsister • Deceased

Aria had always known the trick of how to take Adyn by the wrist and lead him into the light. When she died with her daughter Ellinor during the Xetan war, something in Adyn came undone.

Years later, Qiara Aubell found a way to pull her back across that threshold, even if just for a moment. Ghosts make poor witnesses to grief, but Aria listened to his anyway.

lynessa.png
Lynessa Thorne
Stepmother • Estranged

For a long time she looked at him and had not seen what she wanted to see. That look became everything between them.

Adyn's memories of Lynessa aren't reliable, but they're true in the way that matters most to him. He has, perhaps, shaped every moment they failed each other into something that cuts much deeper than it should.



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Samson Thorne
Father • Deceased

In his traveling years, Samson had known other beds. For the longest time, he didn't think he was even capable of children. As such, he was eager to claim Adyn as his son despite the stigma, and Lynessa never did forgive it.

As Adyn grew, his resemblance to the man of the house became stark and impossible to ignore.

Samson was a good man to his children, adopted and otherwise, and he and Adyn grew very close. Samson passed away relatively young, however, leaving most of his children before their adulthood.


OTHER​


Leysa Genevois
Lover • Estranged

In the years when youth makes fools of everyone, she and Adyn had circled each other like moths drawn to the same flame. Old enough to want one another, not yet old enough to understand what it would cost them.

He knows now that he had wanted her to be something other than what she was, and she had wanted him to offer something more than he could give. In the end, neither could say who burned whom.
Kerric Alyxanda
Friend • Estranged

Kailin Alyxanda's cousin. Kerric and Adyn had grown up in each other's pockets. Blood would have been redundant.

When Adyn "died," the mourners were few. Kerric was one of them. So when Adyn walked back into the world alive, there was no tearful embrace. There were fists. There was Kerric's hand at Adyn's throat, the silk of his tie twisted tight between his fingers.

And yet, ask Adyn, even now, and he'll tell you: no one has ever been a truer friend. Some things outlast even strangulation.


 
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EMPLOYEES & CONTROLLED NPCs​


GILDED ROSE EMPLOYEES​


Maggie
L2 Mixology, L1 Unarmed
Bartender + Bouncer

Sharp features, sharper instincts. Reads people at a glance and mixes drinks to match. Has known Adyn long enough to communicate in looks alone. Practical, dry-witted, unafraid to call him out when he's being an idiot about good advice.

Sign-Off: Serendipity
Rex Wagner (not that one)
L2 Unarmed, L1 Dagger
Security/Bouncer

Bald, muscular build, with scars on his hands. Observant. He's not just muscle; he has the emotional intelligence required to de-escalate before violence becomes something worse. Father trying to pay for his kids' tuition in Prime.

Sign-Off: Serendipity


Josalyn Weastfield
L1 Mathematics
Bookkeeper & Consultant

Nervous demeanor but exceptionally sharp with numbers and pattern recognition. She doesn't just track what happened, but assesses what might happen as way of risk assessment. Takes detailed observations in her notebook.

Sign-Off: Serendipity
Ezekiel (Zeke)
L1 Thievery (Sleight of Hand)
Card dealer + Thief

Teen (16-18??), gray eyes, dark hair, an inch or two shorter than Adyn. Strikingly resembles young Adyn in facial features. Clever but short-tempered and sly. Tends to rely on charm to get him out of tight spots.

Sign-Off: Serendipity


Archibald Crumplebottom
L2 Hospitality Management, L1 Mixology
Floor manager & Majordomo

Older gentleman with bushy eyebrows (dark with gray flecks), gray at temples, azure eyes. Immaculately dressed, refined bearing. Former butler from Noble's Nest manor (decade of service). Skilled in hospitality management, knows how to handle elite clientele and gather information through service industry connections.

Sign-Off: Serendipity



PETS & FAMILIARS​


Cat
Stray alicat who adopted Adyn

Gray fur and amber eyes. Loud purr. Named "Cat" because Adyn resisted getting too close at first. She knows his schedule and when he needs lap-sitting whether he admits it or not. Opinionated but unimpressed by human chaos. Gets zoomies. Tries to fit into cramped things. The household's true authority.
Scram
Urban Raven, Shaman Familiar

Adyn's raven familiar. Named for the shouts that accompanied his dumpster meals. Provides aerial reconnaissance and access to the city's raven conspiracy. Teacher of raven magic and wisdom. Takes baths in puddles, holds grudges when clipped by doors, watches and waits.

Sign-Off: Serendipity



 
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PC Relationships​


adyn and Rosie
Rosie Kyrillos
Childhood friend, wife, the one who got away (twice).

Their fathers conducted business together, which meant Rosie and Adyn grew up in each other's orbit. They were both wild and free-spirited and pre-disposed to causing trouble.

As teenagers, Adyn played at being a careless rake, while Rosie seemed untouchable; a friend, a comrade, and as impossible to pin down as he was. He didn't understand what she truly meant to him until much later on.

After the war, after Aria, after everything that had worn him down, they found each other again, and for a brief, reckless moment, Adyn let himself have something good. But the closer they became, the more he could see it: another name to add to the list of people he'd lose. Another thing he’d ruin.

So he ran; disappeared for five years without explanation, because that's what cowards do when they love something.

When they reunited in Era XXIX, all the old heat was still there, albeit complicated by time, shaped by grief, and sharpened by the knowledge that Adyn had already proven he was the kind of man to leave. He's determined to unmake that mistake starting now.

Others​


Because I'm still building out my CIR and want to keep note:
 
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THREAD JOURNAL​


CURRENT STORY GOALS​


Dealings with the Cadre

Adyn has made connections and now works as an associate for the mob in Maeve known as the Cadre. As such, this puts him in conflict with the rival group, the Elegant Cabal. Adyn uses his business and skills as a rogue to further Cadre interest and strengthen their position in the city, in exchange for their support.
Gambling Den

Adyn has established a place of business intended to serve as a base of operations and a front for his thievery and dealings with the Cadre. He plans to use this venue for selling various goods, including Sliucha's drugs and Rosie's alcohol.

Family Name

Adyn is building wealth and influence through his business and his Cadre connections, and has reclaimed his family's old manor, with the goal of restoring his family's power and wealth, something Adyn thinks he wants for now.


Flashbacks​

⚠️
ThreadNotes
A Name not Spoken A party hosted by Adyn's family in his teens, not long before his father passed.



Current: Era XXIX​

⚠️
Thread
MP​
XP​
Notes
Dudes, Booze and Bruises
Once Upon A Time On Primehiems III
:coin1a:
🌶️
I must go down to the seas again, to the lonely sea and the sky
Reunites with Rosie
Ghastly grim and ancient Raven wandering from the nightly shore (Sheng)
Burglary for the Cadre
You Took a Gamble on Me, When I Should Have Set You Free
:coin1a:
No space of regret can make amends for one life's opportunity misused
:coin1a:
Shamanism familiar + dreamscape
If I Said You Had a Bountiful Booty, Would You Hold it Against Me?
Accompanying Rosie to Imperia
🌶️
If Life Seems Jolly Rotten, There's Something You've Forgotten
These fragments I have shored against my ruins
:coin1a:
Business + Cadre growth
🌶️
Home is the hunter, home from the hill
The World's Lousiest Bard Walks into a Gambling Den
🌶️
We're All Born Naked and the Rest is Drag
:coin1a:
The Shape of What Remains
Dark House, by Which Once More I Stand
:coin1a:
Cadre work + L3 Burglary
Ah, love, let us be true to one another
Adyn proposes to Rosie
🌶️
Every Horizon Leads Back to You
:coin1a:
Adyn and Rosie get married
As They Bloom
:coin1a:
Business growth
🌶️
The day is done, and the darkness / Falls from the wings of Night
🌶️
A Debt the Night Invented
🌶️
I Have Been Here Before
Visiting Rosie's family in Jae, reuniting with the stepmom, pregnancy announcements
🌶️
An ever-fixed mark that looks on tempests and is never shaken
:coin1a:
✓​
Honeymoon in Secyclion
Come, let us take our fill of love until the morning
Business trip to meet Sliucha in Ziel Aerca
🌶️
Till Midnight, Till Morning, in the Midnight City
General nonsense in Ziel Aerca
🌶️
Futile the winds to a heart in port

PAST ↑​




[PA] As the Light Fades (Sadly, I killed this one)
Cold Steel & Colder Seas (Bad exposition)




FAVORITE MODERATED THREADS​


O'er the glad waters of the dark blue sea​


calloway2.pngFeatured NPC
Commander Adrian Calloway is an Imperial Navy officer still adjusting to being the one older men look to for orders. He has brown-blond hair gone salt-and-pepper at the temples from years at sea, and strong opinions about corruption and competence within the Imperial Navy. Patient and tactical, with academia in applied mathematics and siege engineering. Commands three ships: The Resolute (flagship), the Valor, and the Dauntless. His second is Lieutenant Varric.

Also Appears In:


The Story
Commander Calloway has been tasked with retrieving the stolen frigate ASF Indomitable and capturing pirate Rosie Kyrillos. Meanwhile, Rosie has taken the Indomitable to the Three Sisters - a cluster of deadly islands in the Eunesian Sea - following treasure clues from the ship's former captain's logs.

O'er the glad waters of the dark blue sea
 
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